August 27th, 2008
Op. Shadow Moses: Entry 6 (MGS3)
Well, sorry for the even longer delay this time. I actually finished MGS3 a few weeks ago and have not had a chance to post. I’m actually on to Metal Gear Solid Portable Ops for the PSP now. I’ve gone completely MGS insane apparently. But moving on to the main post…
I’m done! The goal of Operation Shadow Moses is complete. I’ve played all three of the first set of games and am prepared for MGS4 (which will be later on an under a different mission name, of course). I’ve never had so much enjoyment going back to play a series that I missed the first time. The amount of effort and care that has gone into these games was astounding not only for their generation, but for any generation, I think. Yes, the story is off the wall. Yes, the characters are nearly impossible to relate to, but yes, the series stands on it’s own and cannot be compared to anything else. More and more these days, as I am only scratching the surface of what it means to produce a game of such high standards as a Metal Gear, I am dumbfounded by the amount of craftsmanship put into the more influential games out there. I find myself stopping and just sitting there, in awe, of the shear amount of work that is involved. The attention to detail that I’ve been talking about all this time finally culminates in MGS3 in most every way and I just want to give up. I’ve been invovled in my fair share of large scale games too. But I find myself wanting to know what their production process is like, how they work as a team, how they make decisions, how they get the ok to move forward on shear insanity, and how they have the faith to continue under all of it. I look forward to MGS4 if for no other reason than to see the current gen version of this craziness.
I try to think of other endeavors in our industry that can match it all. Say what you will about the content, the themes, the style, it is hard to argue the point of craftsmanship. What can we really compare these games to? GTA? – Perhaps a series of games which put a lot of half done pieces into an ingenious context to make someting magical, but nothing beyond that. Final Fantasy? – A series that throws more at the screen than you can even remember in order to really convince you of greatness while you forget all the flaws after a hundred hours. Half-Life? – A series that is limited by it’s medium, which benefits from that focus but cannot flourish beyond those limitations to deliver deeper meanings. Mario? – Pure gameplay for the sake of gameplay without the resonance of a context that anyone really cares about apart from nostalgia or childlike delight. A toy. But how do you take a context, a style, a theme(s), an experience, a gameplay genre and on top of all of that give the player some of the best tools for gameplay expression without them even knowing it? You make a Metal Gear game.
A recent quote from Kojima which exemplifies how differently they think of their purpose as developers. Obviously he is talking about MGS4 but the point is to share the attitude:
“The heroes in most animations and movies don’t age. They are often immortal. Snake, on the other hand, has aged with the times. I made him this way because of the unique characteristics of the game medium. Snake is a fictional character, but at the same time he represents the players themselves because of the interactive nature of games.
This is very different from other types of entertainment mediums in which you just watch or listen. Therefore, Snake’s memories become the players own journey. In that sense, I believe that interactive games are somewhat similar to live shows that reflect the signs of the times. Therefore, this allowed me the opportunity to bring the character of Snake to life and make the story more realistic by showing signs of his aging.
One decade has passed since the release of Metal Gear Solid. I believe that fans have shared these past 10 years with Snake. The final story of Snake equals closure for these fans. Therefore, the Snake that has existed over the past 10 years could have only existed during this time.
I would like you to think that this good-bye to Snake is a good-bye to this era and represents closure to your old self. If there ever were to be a new Snake (might have a different name), he will be a Snake for a new era.”
It just seems like so often all we ever get from developer as spokesperson is how cool chainsaws on laser guns are or how pissed off we should be about lame game forum moderation. Eyes on the prize people! We are trying to keep our head above water in an industry that is taking it from all ends. We need to stop fracking around and use our medium for good and not evil. I know it might sound odd, but Snake really is a hero for a generation and he carries a strong burden on his shoulders like any good popular (or classical) hero should. I suggest you give him a chance and see what he can tell you. You may not want to take him seriously, but he sure wants you to try.
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Final Live Blog from MGS3 playthrough (from Lab to end):
- Costumes are fun.
- Pushing up his glasses. Attention to detail.
- Missing link. Metal Gear? “Legs are what we need on our weapons.” Of course they are.
- Philosophers Legacy. Best name for a shit load of money I have ever heard.
- The Father of Metal Gear – “Thank you for the compliment of my nice shoes.”
- Uh, The Fear. Er…why do they all blow themselves up when they die? Oh, right, it is Metal Gear.
- Will he please stop saying his own name over and over again.
- Fear was a nice combo of a few different mechanics though. Optionally even.
- Spider theme I guess. Bees and Spiders. The Fear = Arachnophobia?
- The End, father of modern sniping.
- Love that I could have sniped him the first time if I’d known.
- Or Wait two weeks in real time for him to die? Shit that is brilliant.
- Sometimes, it is actually very hard to see Snake on screen with the right camo. Even for me as the player.
- God rays to The End.
- Parrot from MGS2?
- What is up with his eye?
- He is one with the forest?
- Started raining during The End fight. Felt quite good.
- He freakin’ falls asleep. That is awesome.
- Now mist is happening? Great atmospheric effects over time.
- The End is so fun to search for. There are so may tricks to finding him and sneaking up on him.
- Thermal Goggles show his footprints! Ah, but your footprints mess it up if you backtrack.
- The jungle sound effects are very very well done.
- The videos for when you eat animals are hilarious.
- Rotten food needs to be cured!? I have a stomach ache!
- The End – “Spirits of the forest I thank you.”
- Nothing like sneaking up on the greatest sniper in the world and shooting him in the back with a shotgun to finish him off.
- The longest ladder climb in the world with a musical soundtrack underscoring your ascent!
- Ok…this ladder is too long. WTF.
- Yup, I just yawned while climbing this same ladder. Seriously.
- Now at the mountain top. The variety of locations is pretty damn good.
- Nothing like waiting for 2 minutes straight for the alert to turn off.
- That colonel looks a lot like Raiden.
- Eva – “Does it have to be one or the other? Love or Hate?”
- So are there guys that look like the dudes in HL2?
- So after the fury, are the cobras the fantastic four?
- Great fire.
- Once again Raiden is naked. Of course.
- Sokolov – “All I wanted to do is build space rockets…but it was not to be.”
- Raiden gets his junk grabbed again! Oh, and what is up with the the colonel and the kid?
- Love The Boss’s suit.
- That was the most brutal fight scene I’ve ever seen.
- Bag over the head…
- Slap to the face with red mark. Twice!
- Fuckin’ freaky shit with the Sorrow behind The Boss with R1 view.
- Why can’t I steal the weapons off of guys when I’m messed up?
- So Ocelot is the reason for the eye patch. Man, Snake is messed up.
- The great Snake fighting with a fork.
- The Sorrow and all the dead soldiers. Apparently each one you killed in the game is here in the ghost scene.
- The Sorrow – “You will be killed by your own sons.” “They live inside you.”
- Time Paradox. ‘Nuff said.
- Kill yourself to win!
- Eva – “Can’t even eat snake during a mission?” “I’d like to eat you.”
- Nothing like making a heart or butterfly out of C3 explosive putty. Only in this game would that occur.
- Eva as Raiden? = Player?
- Crazy bike scene at the end.
- More with the variety of gameplay. Bikes now escort. And an irritating escort as well.
- “When life ends, it leaves a lingering aroma.”
- What the fuck is the Boss talking about? Now she is barren? And now she is going into space?
- Cycle of war. The Boss was at Normandy. She is the last child of the Philosophers.
- What, she gave birth on the battlefield of Normandy and The Sorrow was the father?
- The Boss – “I’ve never talked this much about myself before. Thanks for listening to me.”
- Snake gets all the money.
- Player gets to execute The Boss.
- Drinking wine in front of a fireplace!?
- “…and you have to live.”
- 14:35:11 Jaguar
The Mission is over. Now it is time to live.

