July 21st, 2008
Op. Shadow Moses: Entry 5 (MGS3)
More delay on posting. In the middle of MGS3 now. Minor Spoilers below.
Freedom versus Continuity. A common topic and sometimes issue of any franchise. Prequels tend to be a solution to the problem when Freedom wins out as the main goal of the endeavor. That was Kojima’s choice this time. Whether he was looking for freedom or not I guess you couldn’t really tell. MGS3 is a prequel and so far (maybe half way through the game) there is a certain sense of freedom from the previous two that he has been able to accomplish. MGS2 left in such an odd state that if he has been saving up how to resolve that continuity all those years in order to allow 4 (just having come out this year) to finally resolve everything then I can’t blame him for doing 3 in the meantime. Why not take a game off with 3 and go back and fill in some backstory and origin histories for some characters. I’m sure it isn’t totally cut off from the story thread and I know some of the characters from 3 even show up all those years later in 4, but I have really been enjoying the prequel mentality on this one. There is almost a relaxing quality to being able to not worry as much about what is happening and where it fits into the grand scheme of things. With 2 I felt that I had to really search each scene for a deeper meaning and for the link to 1 and beyond and it got to be too much at times. There is a significant choice to be made when looking at continuity or the risk-free path of prequels. Yet there is a weird balance and expectation that even a prequel must fit in somehow as it obviously should explain why things got underway in the first place. There is such a thing as going too far though. Feeling the need to explain too much and fit too many things together in order to make the other stories seem cohesive or justified can throw things into eye rolling territory when you ask yourself the question of why they didn’t just leave well enough alone.
Again I bring up George Lucas (I don’t know why exactly, but I have been feeling the need to compare the two a lot as I play) who took the first three movies and added not one, but three prequels to the canon in order to try to tell the “complete” story. We all know how that turned out. But now I will bring up another example which, if it is true that it actually is a prequel, to me proves that the right amount of backwards exposition can be a very good thing if done well. With Shadow of the Colossus we saw a potential origin story of the Ico myth with very minimal exposition and hand holding. I don’t think it was ever totally confirmed that it was an official prequel but the pieces fit together. The amount of subtlety is perfect for the fiction and like MGS3 there is a release from having to continue the story from Ico so that we as players can come at the experience with a clean mind with only a hint of fiction from before. They chose the right time and right amount of information to bring you along but to still deliver a sense of wonder as well. MGS3, so far, is striking that balance quite well. What is more, when introducing such characters as The Boss (not to be mistaken with The Big Boss) we are not only introduced to new faces which still fit into the canon but new concepts and exposition which we are surprised and happy to know. Freedom with Continuity at the same time? Perhaps. We’ll see how it goes. I am still intrigued by the direction things are heading but as with any good prequel, I am still gaining new knowledge about an old concept. As long as it remains to be the right amount of knowledge.
Finally, there is the final aspect of continuity versus freedom in the fact that the farther a franchise goes the harder it is for new audience members to enter the fiction. TV shows suffer from this in an extreme way. Games do as well. Long running movie franchise like Bond or Batman (both of which have had recent “resets”). MGS3 is an odd hybrid at this point. Sometimes I feel like a new audience member would be lost but most of the time it is all fresh and new. The sweet spot for a franchise at this stage is to find a way to do both, and trust me, that isn’t easy.
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Opening of the game to the Lab:
- The opening song is so classic Bond it isn’t even funny. But it is brilliant as a parody at the same time. You have to watch that opening.
- More Russian Cold War themes. Wise idea to go back to the 60s (prequel).
- “THE Boss, the mother of the Special Forces.”
- Great rumble design. I remember that from the previous games as well. Rare to even notice.
- Snake has the same mask as Raiden in the beginning?
- Awesome free-fall HALO jump opening.
- Jack? But what about David?
- The Boss – “Politics determine who you face on the battlefield.”
- The changing times.
- The Boss – “Only the mission matters.” She seems oddly conflicted. Am I reading more into it or is it just good performing (both on animation and VO)?
- Finally, a game where I can crawl through the grass in first person view!
- Convincing jungles to be sure.
- Zero – “If you just stand up and run around the jungle like an idiot you’ll be spotted.”
- The Sneaking in the Grass is amazing.
- Wind blowing you off bridge is great.
- Fun humor with Sokolov. Not too campy.
- Retro Ocelot…nice. Ocelot unit. The origin of Revolver! Maybe my favorite character.
- Combo of US and Japanese esthetics is much stronger in this game. Even if you look at the timeline provided in the manual, it calls out many American movies and events. More than Japanese even.
- The Boss – “He has not yet found an emotion to carry into battle.”
- Boss relationship is nice and complex.
- Nice touch with the bandana.
- The first Metal Gear?
- Volgin – “Remember the Alamo.” Said by a Russian guy.
- Excuse for a drone?
- Back to where we started. Oh boy. Re-use, re-use, re-use.
- The Boss – “Looks like death wasn’t ready for you yet.” She is quickly becoming my favorite.
- Speaking Russian? There was a reference that Snake’s Russian is quite good. The lip-sync is clearly off. So either they are implying that everyone is speaking Russian and they are dubbing or they never bothered to do English lip-syncing. The former would be quite an interesting choice. The later isn’t typical of Kojima as the previous games didn’t do that. I am hoping for the former.
- I love the Boss horse scene for some reason. Why the hell did she ride in on a horse? Another Western thing from Kojima? I predict it now…the next game follows the story of The Big Boss in the old Wild West!
- The way he describes the new gun is hilarious and so Kojima.
- The Eva scenes are classic as well. Good old womanizer.
- Adam and Eva and Snake, nice.
- The music for the Eva intro is spot on as well.
- Analog button zoom…great and rare touch. have always known there is analog button control on the controllers but have never seen anyone use it.
- Fun sequence taking out all the guys after Eva.
- Great and crazy motorcycle fight.
- The survival mechanics and UI are quite well done and fleshed out. I’m surprised. We’ll see how long it lasts.
- Never has walking slowly in water been so much fun.
- Theme of changing perspectives?
- WTF kind of game allows you to burn leeches off of your character with a cigar?
- Do I really need to be managing my inventory? I mean, come on.
- Quick sand too. First?
- Good old fashioned western duel with Ocelot. Another west reference.
- The underground caverns are a nice change.
- The Pain. Yet another crazy boss. Dancing in his Thai Chi way. Cool bee-themed abilities though.
- Boy, I looooove to walk through water really slowly. For a long time. Damn it!
- Ocelot juggling his guns now?
- There it is, someone wet themselves. Pee in all three so far.
- I don’t know what the End is all about, but I like him so far.
- Hmmm…what is the deal with The Sorrow?
- So I just realized I haven’t been using radar at all. Did they abandon it this version?
- The art direction is very good in this one. Consistent and different from the others. And amazing for PS2.
More to come…
P.S. This just in, as I found this out after I wrote this post. Apparently it was widely known that the main character in this game IS Big Boss and not Solid Snake. I don’t know what this does to my whole point about Freedom or Continuity but is must mess it all up in some way. Up to you to decide if you even care about any of it. I’d like to take a poll to see how many people even knew about that. Apparently it was widely publicized before MGS3 launched as well.
