August 17th, 2009
Commando Pride
There is nothing better than being proud of something you sank your blood, sweat, and tears into for almost three years. To also be proud of a team that lead the way on something so complex under circumstances that were challenging and yet still coming out with a product we were happy to have our names associated with. That game/product was Star Wars Republic Commando. There has been a bit of a renaissance for the game within the past couple months that I think was mainly sparked by it being put up on Steam by LucasArts as a title in the first round of titles that Lucas has ever put on that service. It is an honor to have SWRC on the first short list of games up there and an honor to be on Steam at all. Even a previous game we worked on, Star Wars Starfighter, was put up in that first set as well.
Here are a few of the events that I know of which occurred around this small resurgence of the game:
- SWRC put up on Steam.
- Euro Gamer runs a retrospective on the game. (Thanks to Brett for the link from his site.)
- The Rebel FM gaming podcast plays SWRC as part of their “Game Club” (like a book club) which is a series where they cover beloved games which people may have missed. Another honor! Each Episode covers a campaign of the game.
- Episode 1 link here. (or you can get it off iTunes if you search for Rebel FM)
- Episode 2 link here.
- And finally, I was invited to come onto the third episode of the podcast to talk about the game with the guys. They have had some classic games on their podcast so to be able to come onto the show and represent the game and talk some history and war stories was great fun. Thanks Anthony, Arther, Tyler and Matt!
- Episode 3 (with me!) is here.
Making larger scale games is such a difficult and complex thing that when it works out OK in the end (despite many challenging times which were usually my own fault, sorry guys!) it is always a great feeling to know that at least some of the fans really liked the work you put into the thing. I know for the most part the team was very proud of the work that they did and to have it be remembered only adds to that pride. Especially when you are making your mark on a big fictional universe with a lot of noise around it.
Here are a couple videos in case you have never seen or played the game:
Here is a fairly randomly chosen quote from a user on a GameSpot forum (thanks for the kind words!):
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“As long as you are a fan of first person shooters I say got for it.
This is a wickedly fun game. The single player campaign, although a tad short, really sucks you in mostly because of your squadmates and the different personalities.
Not to offend some, but I absolutely DESPISE the Star Wars Prequel Trilogy…and I HATE the “special” editions of the original trilogy. I don’t know what motivated me to try Republic Commando years ago when it came out, but I am so glad that I did. Even a hater like me loves this game!
My fav Star Wars games are X-Wing, TIE Fighter, X-Wing Alliance, Knights of the Old Republic, Jedi Knight 2: Jedi Outcast, Jedi Academy, and Republic Commando.
If, like me, you happen to be into the older school of Star Wars do not let that deter you from playing this game. It is indeed fun as hell!”
Finally, some memorable quotes from the game.
Thanks for all the fun folks. It was good to relive some of those memories years later.
August 17th, 2009 at 6:21 pm
In another blast from the past, Jordan was wearing his COLD shirt yesterday. While I wear it less frequently now (it’s gotten fairly faded), I will *never* throw mine away.
August 27th, 2009 at 8:07 pm
Congratulations and well deserved accolades to Tim and the whole RC team! It’s the holy grail of all developers to have their work be well received and remembered fondly.